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LOL Pro Light Engine

World's most advanced Augmented Reality LASER display projection system.

As small as possible.

LOL Pro light engine is lesser than 1.6 cc that delivers one of the widest diagonal FOV of 60 degree. Allowing AR glass developers to build the device of the future made for everyday usage. 

Resolution like no other.

LOL Pro using its integrated special technology is capable of delivering Full high definition (FHD - 1080P) and Ultra high definition ( UHD - 4K) enabling near and retinal resolution pixels per degree (PPD). 

Why choose LASER over other display projection technologies for AR?

Laser Brightness.
Due to Coherent nature of the LASERs, the projection brightness increases as more light is in controllable format. This makes it a better choice to be used with NED Waveguides.
Colour Space.
LOL Pro combines LASER's to provide wider colour space offering a more extensive range of colours.
Life Span.
LOL Pro uses LASER's that have a much higher lifespan than LED display technologies.
Display Efficiency.
Using Lasers with reflective display technology provide us with a much efficient system as the light is narrower than the LED's.
Performance.
Using LASER's allows us to develop a much compact light engine for AR Glasses without loosing much of the performance unlike other display engine technologies.

For Waveguide combiner integration.

Made for Waveguide Technologies

LOL Pro light engine architecture is made to work with waveguide technologies that are used in various NED ( Near eye display ) systems. 

For Diffractive Waveguides

The standard LOL Pro light engine is made to work with only diffractive waveguides of specific technical requirements. But the light engine can support various other diffractive waveguide with different performance specifications. 

For Reflective Waveguides

LOL Pro engine has the capability to work with reflective waveguides under certain customization requirements but that may which also alter the performance specifications. 

Recommendation

Focally recommends customers to use recommended waveguides to match the standard projector requirements, as the standard projector is more optimized compared to other possible specifications. 

LOL Pro produces widest colour gamut.

LOL Pro uses LASER as its light source to produce colours hence producing widest colour gamut delivering the most vibrant virtual colour elements making your AR world life-like realistic.

Preliminary Technical specifications​.

Display type
CS LCoS
Light source
RGB LASER
Diagonal FOV
60 Degree
Aspect ratio
16 : 9
Volume
< 1.6 cc
Resolution
1080P or 4K
Focus
Infinity
EPD
~ 2.2 mm
Brightness
TBD
Weight
TBD
Interface
* Reach out on Email
Compatible Waveguide
* Reach out on Email

* The final spec will only be provided after Pilot. But the estimated details are closer to the final outputs. Please note the information provided here are subject to change without any notice.

Read how LOL Pro sets the industry standard.

Our analysis. 

Submit form for LOL Pro Inquiries.

Important note

The information provided on this website is limited to confidentiality purposes. Inorder to gain access to our LOL Pro light engine and detailed technical specifications in documentation format, please ensure to reach out to the support team on this page. Please note that the documents and information of the Light engine will only be provided in a detailed format after the process of NDA and filling out the business form provided by our support team. 

Business Format.

LOL Pro Access Timeline.

POC Demo.
March 2024

Available to only selected partners. 

Pilot MVP.
Q3 2024

Sampling of Pilot LOL Pro light engines for early accessed customers.

Product Mass Production.
Q1 2025

Access the LOL Pro for your AR Glasses by Pre-signup, as the access will be only to selected companies based on discussions. 

Spectunes Hindi user guide.

Hindi Quick Start Guide

Midnight Blue

View through the lens.
Spectunes_Clear lens Spectunes_Midnight Blue
Clear Glass
Midnight Blue

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Sun glass

Brown

View through the lens.

Spectunes_Clear lens Spectunes_Brown
Clear Glass
Brown Sunglass

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Dark Orange

View through the lens.

Spectunes_Clear lens Spectunes_Dark Orange
Clear Glass
Dark Orange Sunglass

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Dark Grey

View through the lens.

Spectunes_Clear lens Spectunes_Dark Grey
Clear Glass
Dark Grey Sunglass

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Black

View through the lens.

Spectunes_Clear lens Spectunes_Black
Clear Glass
Black Tint

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Peacock Green

View through the lens.

Spectunes_Clear lens Spectunes_Peacock Green
Clear Glass
Peacock Green Sunglass

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Blue

View through the lens.

Spectunes_Clear lens Spectunes_Blue
Clear Glass
Blue Sunglass

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Rose Violet

View through the lens.

Spectunes_Clear lens Spectunes_Rose Violet
Clear Glass
Rose Violet Sunglass

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Standard Ruby

View through the lens.

Spectunes_Clear lens Spectunes_Standard Ruby
Clear Glass
Standard Ruby

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Caramel Green

View through the lens.

Spectunes_Clear lens Spectunes_Caramel Green
Clear Glass
Caramel Green Sunglass

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Yellow

View through the lens.
Spectunes_Clear lens Spectunes_Yellow
Clear Glass
Black Tint

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Dark Amber

View through the lens.

Spectunes_Clear lens Spectunes_Dark Amber
Clear
Dark Amber Sunglass

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Spectunes English user guide.

English Quick Start Guide

Color Options

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Color Options

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Color Options

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Color Options

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Color Options

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Color Options

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Color Options

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Color Options

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Color Options

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Color Options

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Color Options

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Color Options

* The images shown are closer to the visual representation and the color tone may vary slightly than the images shown. 

Eye Prescription Form.

How to read your prescription form?

Sphere (SPH) - also known as Power (PWR)

They mean the same thing: the strength of your prescription. If you're nearsighted you will have a minus (-) before your values, and if you’re or farsighted you will have a plus (+).

Cylinder (CYL)

This is for people with astigmatism. This is when one part of the eye needs more correction than the rest. The Cylinder value is written with a minus (-) sign.

AXIS

This is only for people with astigmatism. The axis is a number between 0 and 180 and determines the orientation of the Cylinder (CYL).

Additional Power (AP)

This mainly applies if you have Progressive or Bifocal power. This mainly specifies the near spherical power or for presbyopia. Incase you want only near power, you can fill in AP value as per your prescribed details. 

PD ( Pupillary Distance)

If you have only one PD value above 50, then please divide that by 2 & fill in both

eyes equally. For example for 64 PD value, Fill it with 32 and 32 for Right and Left.

In case doctor has specified these separately for each eye, you can fill them separately.

Reference Sample for filling the prescription form.

You can leave the input box empty if you don’t have them in your vision correction details.Â